I’m a software engineer. Currently I’m developing a game backend at Wargaming Saint Petersburg, but most of my career I worked on the client side: GUIs, tools, gameplay systems and a little bit of graphics. Trough my programing life I have been worked with a lot of different technologies and languages, starting from QuickBASIC and ending with Kotlin, Kafka and distributed systems.
My primary interest is software engineering itself, I love to enhance my understanding of how software works and, more importantly, how to develop it efficiently and predictably. My second area of interest is games. I love games and I play them even longer than I write code (but not that much longer!). At present moment I’m connecting both of my passions by working at a game development studio.