Hi!

I am a software engineer who has had a chance to work in different industries and roles, ranging from coding shooting mechanics for a multiplayer game in C++ to optimizing DB queries in a distributed system written in Kotlin and Java.

My coding journey began in childhood. I got a TurboBASIC interpreter and tried to build some games without even having proper reference materials for the language. I was fortunate to spend years learning and experimenting before starting my professional career. Programming has always been something I do because I like it, not because I have to.

Throughout my career, I’ve been an enterprise software developer, freelancer, indie game developer, Unity asset publisher, AAA game developer, and backend developer in a major fintech company. What I’ve realized, however, is that I’m happiest when working on video games. So that is what I intend to do, despite all the difficulties accompanying it, especially as of late.

After software engineering, video games are my second passion. I’ve been playing them even longer than I’ve been coding. Some of the most memorable experiences of recent years for me were Metroid Dread, Resident Evil 4 Remake, and Final Fantasy VII Remake & Rebirth.